![]() ![]() In addition, I've made the following fixes:ġ) Fixed the missing "Ocarina of Time" portion of the main logoĢ) Reverted all fonts to the less goofy font so "Press Start" and the name entry screen looks consistent with the rest of the game / Corrected the issue with lowercase "P"ģ) Added missing grassy vine textures in Deku TreeĤ) Corrected the map screen to say "Inside the Deku Tree" instead of "Inside Jabu-Jabu's Belly"Ĥ) Imported BigHead's / Ronin's corrected Sky textures (no more white boxes)ĥ) Imported MikeZilla's interior for Link's house, fairy ocarina, etcĦ) Updated Saria's Ocarina texture with MikeZilla's fairy ocarina textureħ) Created the yellow eye switch textures in Dodongo's Cavern by color shifting the existing silver eye switch textures in the packĨ) Created textures for Shooting Gallery and Bombchu Shop ![]() This fixed the save menu texture, the floor level icons in the map menu, and many various random textures here and there. ![]() I've just completed Dodongo's Cavern in game and have identified and imported 99 different textures from Federelli's pack with Powershell. Just posting an update as I've decided to devote a lot of my time to this. If the graphics do not look significantly improved or no files loaded before the game started, press the "R" key which reloads all of the textures. This will take some time if you are not using an SSD but will not be an issue in the future if you selected "Save texture cache to hard disk." Once loading is finished, the game will start. You should see a list of files being loaded. The default of the other settings should be fine, but be sure to tick "Save texture cache to hard disk" if you want to save a load of time in the future. ![]() Under the "Texture enhancement" tab, on the right side under "High resolution textures", set Format to "Rice format".Open the menu again there will be a new tab "Texture enhancement." Go to "Options -> Configure Graphics Plugin" and tick "Show texture enhancement options" at the bottom if it isn't already.Open Project64, go to "Options -> Settings" and make sure that you have Glide64 selected under "Video (graphics) plugin".(If the THE LEGEND OF ZELDA folder does not exist in the rar file, create it and extract.) Extract the "THE LEGEND OF ZELDA" folder and contents from the v7 rar file into the hires_texture folder. In your Project64 directory, open the Plugin folder and create a new folder "hires_texture" (without quotes, of course). ![]()
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